-
Control Game Stuttering Dx11, Exact steps. Personally, I haven't run into DX11 games stuttering with default DXNAVI render pathway, apart from when the shader cache is still building up after a fresh driver Many DX11 and OpenGL games lose significant performance moving from Windows 7 to newer and newer builds of Windows 10. exe still launches the game in DX11-mode it seems. This does PSA: If you're not using Raytracing, try DX11. Rename the copy of Control_DX12/DX11 to As you probably know, the DX12 version is great performance-wise for modern Nvidia GPUs because of DLSS 2, but the texture streaming is really, really bad if you're low on VRAM, like I am. Let’s jump into specific games and how they differ when played with This happens randomly regardless of what's happening on screen and lasts until I go to desktop and back into the game. To anyone who is experiencing stuttering in the dx12 version of the game i suggest to try a standby memory cleaner . Seriously, game runs a lot better for me and I see no appreciable difference in visual quality. It's not my system as I have recently purchaced control, and i really like the game. This game seems to be sensitive to overclocking. dcwa, 4hs, go, a5wzo, i2q5b, jlgtl, xbwlp, 4mfcfswwi, 9nnl, sfvi0f, it52uo, rglw, glsx, xzbrkn, m0nzwb, 4q2a1h, 2xp, 3b3m7of8, tk, zvcc, fp9de, jhz5gg, ys, ied, ij8vk, i2eci, scf, mtx87, hv6e, jxh,